![]() For example, strike a palace guard with your sword and there’s a good chance his pants will fall down, revealing his polka-dotted boxers. Character and enemy sprites are large, detailed, fluidly animated, and just as expressive as their movie counterparts. Aladdin himself skips across the victory screen whenever you complete a level, but special mention goes to the enemies. The result is a faithful rendition of the movie’s characters and locales. The Genesis version of Aladdin is a different game entirely from Capcom‘s effort on the SNES, one that had Virgin Games working in tandem with Disney artists and animators. Like everything else I grew up with on the Genesis, Aladdin is a mixed bag of nostalgia and frustration. ![]() “(16 bits) will give you such a crick in the neck !”
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